Cove City is nestled into the calm waters of Coral Cap Cove at the end of the Luna River. It is the only true city on the small isles as most residents are unlikely to permanently settle in one location due to the more nomadic nature of those who live in Mycorzha. The creation of the city happened both naturally and haphazardly due to it's convenient location making it accessible both for traders and those who harvested from the fertile Luna Valley area for goods to exchange. Boat homes are built along it's expansive docks with many residents enjoying the access to the ocean and the constant movement that comes with the busy trading areas. Towers are built throughout the city, some having toppled over through the years and repurposed into new homes on the ground. The streets curve in unexpected ways that can make it hard to navigate if you aren't a local, causing many of those who do not live there to stay away from the city all together. For all that it is disorganized in it's city planning much effort has been made to make navigating the city as easy as possible regardless of where you are from. Cove City has official pictograph tiles they use to describe things like street names, goods, and processes throughout rather than using a distinct written language. This makes the city the ideal location for those not from Mycorzha who don't speak the local language. Versions of these pictographs are found at the other trade ports, but unlike Cove City lack any sort of official designation, making the other ports a little more haphazard.

Cove City due to it's many different types of residents boasts a robust nightlife to accommodate the many nocturnal creatures that reside there. The markets never really close, the ports are always running, and even the parks feature many wonderful plants and insects that only come out in the night.

Unique to Cove City is the Mystveil Academy of Sciences. For the most part those of the Mycorzha Isles do not have a strong academic focus - opting instead to learn how to tend to the land and spend their time with their communities. Many never learn to formally read or write as it is never a needed skill, and with stories passed along orally there is always a warm fire and a night of tall tales to be found nearby. However, some with different brains or bodies find themselves naturally fascinated with all the wonderful opportunities and enjoyment these skills can bring. These individuals are celebrated on the island for their unique perspectives, and many chose to leave their communities in favor of living at the Academy surrounded by others who enjoy these same pursuits. The Academy is expansive and known well beyond the Isles for its amazing research. Its curriculum is built to support those of all different backgrounds due to the predominant academic population being differently abled - expansive walkways, raised text, food and residential halls designed to support those who are perhaps to busy with a good book to always remember that they must also eat on occasion.

While many in the city are a bit more disconnected from the land than most, seeing the holidays as nothing more than a time for ridiculously over the top decorations, the Cove City residents wanted to ensure those who grew up there still understood the Isle. As such 7 large parks were built through out the city to represent each of the 7 known biomes the island has and the various ways to care for the plants that grow there (Fern Leaf Forest - taiga forest, Hazelmoss Woods - temperate forest, Greater Mycorzha Plains and Hills - temperate grasslands, Morel Marsh -temperate wetlands, Crescent Mountains - alpine tundra, Luna Valley - open woodland, and the surrounding Oceans - marine aquatic). While there isn't enough food grown in these to feed all the residents of Cove City those who had a bad trade month or are down on their luck are welcome to forage here to get them through tough times. For those truly unable to make it in the trades Luna Valley is nearby and always has room for more creatures.

  • Dialect

    Cove City has a strong international presence due to the trades there, you will easily here many accents and languages from everywhere on the island as well as whatever lies beyond the Mysts and has come to visit. There is a lot of local slang that results from this melting pot of cultures with phrases that make little sense to the rest of the Isle. Depending on the predominant subculture of a given city district you can find unique accents that mix together, such as the nasal-y sounds of the marshes with the rapid fire dropped ends of words from the city.

  • Religion

    Cove City being so culturally intermixed has barely any religion to be found to the untrained eye. But interspersed through the streets you will find small "shrines" maintained by those who live in the district to their various deities. There are usually several dedicated to the Mysts and the Isle, with offerings of trinkets, incense, and mushrooms laid at their base. The Mysts are represented in a lot of different ways as the shrines appeared in a very informal matter, but typically speaking involve a small fountain surrounded by a circle meant to represent the Mysts embrace and protection of the Isle. The Isle is often represented instead with artistic structures of netting on top of as mound of porous white rocks that holds up the incense sticks with
    ease.

    The City also boasts the only formal temples dedicated to the Mysts and the Isles, run by a select few who dedicate their lives in service of the Gods. The windows on the temples look like stained glass - built using wood framing and stretched colors of various jelly mushrooms - featuring myths of the god the temple is dedicated to. Many hold their weddings in these beautiful temples both due to their artistic nature and because legends say the Mysts and the Isles are themselves the oldest couple in the universe - living and breathing as one.

    Learn more about Spirituality on the Isles
  • Art

    Cove city is bursting with color and art at every corner. Self expression is at the center of the city's culture and it shows between the ornate art in the plazas to buildings often painted with a different color on every side. Underlying this self expression is a sense of order and symmetry that has allowed the city to function so well on an international stage - the pictography tiles always on perfect rectangles and symmetrical murals decorate most shop walls featuring whatever they trade in from spices to burrowing services.

  • Holidays

    The City Council ensures that the streets are decorated for each of the four major holidays. Flags line the streets with depictions of colorful seasonal flora and merry wishings. For the most part holidays here are treated as a time to enjoy a seasonal treat on your way to the docks that day and not much else - but everyone has a bit of nostalgia for their favorite holidays that can melt the heart of even the most
    dedicated trades creature.

    Learn about the 4 major holidays of the Isles
  • Common Activities and Interests

    If you can think of a hobby there is absolutely a dedicated group that
    does it here. Anything you could possible want can be found so long as you know where to look, and there is always a party to be found.

Flora and Fauna

Cove City is too populated to hold much of it's own original Flora and Fauna.

However there are 7 grand parks in the city feature the 7 distinct biomes found on the Mycorzha Isles, maintained both by the general population and the dedicated park rangers who teach creatures how to care for the food forests of each biome.

Some of the parks are a wonder of engineering - such as the dome featuring the alpine tundra of the mountain range that uses burrowing to keep cool and a mushroom ceiling for light.

  • Dialect

    Communication tends to be very expressive here, with a larger emphasis on details: expressive body language, varied speech inflection, and precise language definitions are the norm.

  • Religion

    Like most universities the Academy isn't the most religious space. A few certainly feel strong ties to their beliefs and the grand temples of the Myst and the Isles are not too far so they opt to worship how they
    so choose there. Many at the Academy however believe that there is no spirit which causes all the strange ways of the Isles, rather they believe much of their studies points to quirks of physics and some sort of connected neural network they are still trying to fully grasp.

  • Art

    Art as a subject is often taught within local artist communes or through apprenticeships, so the Academy does not have a traditional arts
    program. The trades are treated with great respect and admiration on their own separate from study. However Art history is studied by many, so much of the art throughout the academy is more like a time traveling museum of various popular styles through the centuries. Travelers to Cove City often spend days at the Academy learning and admiring the various diverse works featured in buildings on the campus.

  • Holidays

    Studies are temporarily halted for 3 weeks at each of the major 4 holidays, marking the end of quarters for each classes study time as well. Many enjoy the rest so much they stay in to take many naps, and others take the holidays to visit family or explore Cove City for some fun adventures. As such not much happens for the holidays on campus, but their is plenty to do within the City for those that celebrate a bit more heartily.

    Learn about the 4 major holidays of the Isles
  • Common Activities and Interests

    Somewhat obviously - reading, writing, and learning!

  • Blossoming Learners in Innovative Natural Disciplines (ages 6-12)

    Creatures can begin attending the Academy as young as 6 years of age where they would be enrolled into the Blossoming Learners program. This program acts as a full education experience, integrating the community teachings most creatures get in their home community growing up as well as introducing academic concepts in mathematics, reading, writing and scientific reasoning. Some children attend here with their whole families moving with them, while others attend the academy alone supported by age based dorms and adults who study early childhood development. The choice is often left to the child, as autonomy is considered very important to all on the isles regardless of age.

  • Discovery and Education Academic Fellowship (ages 13-18)

    For creatures who are a little older they can extend their early education - or otherwise begin their academic journey with a faster paced cohort - with the Academic Fellowship program for teens. The focus of this program shifts from the whole child health and community development to an introduction of scientific research. Mini cohorts are created to learn topics such as peer review, poster presentations, and how to read research papers.

  • All Ages

    As the academy accepts anyone of any age the focus of the above programs isn't necessarily age but topics of learning. An adult who decides to pursue university would likely start by helping in the Blossoming Learners program - assisting little ones while they also learn the same academic foundations such as reading and
    writing. You only change classrooms when you have mastery of a given subject, so many of any age might choose to repeat or revisit a more challenging topic several times while easily moving forward in other topics of study.

Regions

Explore the 12 regions of the Mycorzha Isles **Only 3 regions currently published**